#pragma once
#include <QQuickItem>

class SimpleTextureItem : public QQuickItem
{
    Q_OBJECT
    using Super = QQuickItem;
public:
    SimpleTextureItem(QQuickItem *parent = nullptr);
    virtual ~SimpleTextureItem();


protected:
    virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override;
};
